![]() ![]() ![]() The prevalent use of Art Deco in both Rapture’s external and internal spaces is principally responsible for their distinctive look. From the moment it’s revealed to you in all its splendour, it’s clear that the underwater city of Rapture is an outstanding achievement of design – a fully realised, retro-futuristic Art Deco Atlantis that’s rightly been acknowledged as a wonder of the gaming world. As both critics and the press lauded it as something special, one prong was especially sharp: the game’s unique setting and aesthetic. The game’s multi-pronged facets of a novel worthy narrative, compelling gameplay, benchmark graphics, ear-haunting sound design, genuine scares and its completely original world made it an instant sub-aquatic classic. In 2007, 2K Boston’s BioShock was unleashed onto the gaming consciousness like an immense trident of creativity thrown by Poseidon himself. This is a repost of my 2013 article for Thunderbolt. ![]()
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